


Sovoro’s AutoLuminous readme instructs that you should change the specular colour setting of the glowing subset to 0,0,0, which is pure black. I want to make all the pink parts of the model glow with AutoLuminou s, so I am going to the Material tab and select the ‘Eye’ subset. For this tutorial, I am going to use my Eared Robot model. Once you have all these materials downloaded, open up PMXe and open the model you want to add the morphs to. You can u se any version of PMDe or PMXe, however I recommend PMXe because it works with all types of MMD models. You can download all these programs and plugins at the bottom of the tutorial. To add AutoLuminous morphs into your own models you will need MMD, MME, PMXe, AutoLuminous 4 and AL MorphMaker. The morphs that come with ALMorphMaker are a good alternative to Raycast’s emissive lightblink materials, as they pretty much do the same thing. Unlike the previous Luminous effects, AutoLuminous allows you to add a glow effect to any subset of a model, but also to pre-program assets to react to AutoLuminous without your audience having to edit the model themselves like in previous versions. Many modelers such as Tda have built-in AutoLuminous morphs in their models, but how did they add them? ALMorphMaker Adds AutoLuminous Morphs similar to Raycast’s Emissive LightBlink Materials!ĪutoLuminous was developed and released by Sovoro in 2014 and is the final effect of the Luminous series, which features KeyLuminous and ObjectLuminous. What is the AL MorphMaker plugin ? How can I put AutoLuminous morphs on a model? How can I add model morphs such as LightUp, LightBS and LightBlink like Tda has?
